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Artec studio import wrl texture
Artec studio import wrl texture













Now if you want a 3D Printer to print this out with all this painting.I don't know that it's possible. Once merged into the Paint Room, you can start painting away, and then export the whole thing back out, when you're done. In the Object Materials panel, you should see it as a separate object. You want to find the low poly version and bring it into the scene.

artec studio import wrl texture

Go to the File menu and choose MERGE, and in the options panel, you will probably want to choose AutoUV. Now, you can close the scene and then open the one where you painted the textures onto the bust. And try exporting another version at maybe 75%, and name it "Hair_HiPoly." I would try one at 95% reduction and name it "Hair_low_poly". You will get a prompt that allows you to reduce the amount of Polygons. It's generally going to be static, so you can simply right click the hair layer and choose EXPORT > OBJECT. From experience, forget retopo'ing the hair.

artec studio import wrl texture

The Muscles tool will still stick to the visible object (head layer), but the actual hair strands will be its own discreet layer/object. Another option would be, if you haven't already done so, is sculpt your hair onto the original scan, but using a different layer. Hair, Eyes, Lips, etc., might be areas where you want to do that. Then create UV maps, or elect to Merge with PTex (sort of an elegant Auto UV tool, which allows you to later paint select areas you want Ptex to scale up in the UV texture space, so you have more resolution in those areas. It may take a few attempts to get it right. Correct? You can Retopologize the whole thing, hair and all, or if you had the hair on a separate layer, you could perhaps use the Autopo (Auto Retopology) feature on it and see if you get decent results. I assume you have a 3D Scan without hair, and you used the muscles tool to sculpt some hair on her. I'm a little bit confused as to what you are trying to do, but here is a stab. Is it possible to marry these 3 techniques on one model in 3D Coat: import model with photographic texture, create 3d hair/color hair.?

artec studio import wrl texture

#Artec studio import wrl texture how to#

In fact I don't even know how to open up a 3d file in 3D Coat with the photographic surface texture of the scan. The texture data is not imported in as far as I can tell. And finally, graffiti_Tara.jpg is where I imported a 3d scan of Tara and airbrushed on it in 3D Coat.īut here's the question: Is there any way I can marry these 3 techniques in 3D Coat? I want to:ġ.) Import Tara_7-16.obj (or whatever kind of file with the 3d-scan photo texture) to 3D Coat.Ģ.) Then build muscly hair in 3D Coat like I did in yo_honey.ģ.) Then airbrush (realistic blond/brunette) colors on the hair like I did with the random colors in graffiti_Tara.jpg.īut the problem is I can "import mesh for voxeling" to create the hair with the muscle tool but I don't know how to apply or preserve the surface texture of the original scan. Yo_honey.jpg is where I created hair on a hairless 3d scan of Tara with the muscle tool in 3D Coat.













Artec studio import wrl texture